THE CASTKCC-(||lwgwwc>d`DBBBB8|(||l ʲ &j % %  :<80*4\< T,  nnwxxxzuu`nnwxxxzaq8ruu`nnwxxxzp    #    "# ###      !   !"         %% %  %   "  "  "      %   !'>w! >w!> w>22>&2>2# >22>'2>2!> w>2)>2>2Z[`22G#h´ã22>72#b22#c22>2#g022>W2>f42X!p6ww!w6ww!6ww>22>2#dddddddddddddddddddddddddddddddddddddd>2>2#dddddddddddddddddddddddddddddddddddddd>2j>2kx2>2#d>&2#d>RS\> 2h>2!p !w ! !"^!0 >2͌>2>2# :^'w>2^:_'o2_z>2o2^>2>2#POINTS: *# YOU HAVE :i4# TIME: *^9 Êç[\!(~h-f-d-g:hG"\~2h:j2:k2x4:k<2k2:j2#jÄ:j2:k<2# :hbʴ iCc  ҄ʍ  % td t:i  „:i ʷ 3 >M[\hMdM:hGS\2h:j2:k2x4:j=2j2:k2#q M>2o[\hMdMS\:hG2h:j2:k2x4:j<2j2:k2#p M[\!(~hMgMdM"\:hG~2h:j2:k2x4:j2:k<2k2#j M*\(7?B~hM:hfM~2h"\:j2:k2>f4:k=2k2:j2#j M *\'7?B~hMdM7?B~hMdM"\:j2:k2:h4:j<<2j2:k==2k2~2h#p>) ~hMdMG"\:j2:k2:h4x2h:j<2j2:k<22k#p>[\!)~hMdM"\G:hOx2h:j2:k2y4:j<2j2:k<2k2#pM *\)7?B~hMdM7?B~hMdM"\~W:j2:k2:h4z2h:j==2j2:k==2k2#q>[\!'~hMdM"\~W:j2:k2:h4z2h:j=2j2:k<2k2#q>[\!'~hMdM"\~W:j2:k2:h4z2h:j=2j2:k<2k2#qM> 2h:G:Y'2 :'2 :Z<'2ZG:XM :i ? > 2h>c2iM:if| :j<2:k<2*\)~hM # > 2iMf| :j=2:k<2*\'~hM # > 2iM:hfd > 2h>f2iM> 2i>f2h:j2:k2>f4:=2:=2>f4:=2:=2>f4 M~ 5! !8 ! !P !pV !wV !V !p~G:j~G:k~c =w~a>w~fʙ ~G:k ~ N  ~G:jN  ~G:j >w>w~_~W2#~h d g G~2~2~4xw~a~_~W2+~h d g G~2~2~4xw~=w2~2>a~G:k >w~_~=W2~h d g w~2~2>f4~=w2~2>a~2~2~jqpa4~w~w6 :YG> wGdfefcnbnfvaʅjʅqʅpʅ>2{>72{>2x>2!w~G:j~G:k!~G:j~G:k! ! ! >2o> 2<2>-Ó*{   -]l!P :b'2b>2o>G G>2Go W>2o2>2:oʞʤ!!!* NO MORE TIME ** SELF-MURDER * * BYE * ~{#>22>(2> 2-!(!p>0!(!>2>2>2o!|~L{#?>22>=s22>22! V>2 VICTORY CASTLE!"!">2b*:b~2`#~2a;>v ʤ*##"LOOK!">2"~v2`#~2a͌v LDIRLDDR>222>2>=X22! C! ! Gրx    & x`* _>W">2x *ö:o:Gg4"bk:w#ww#ww#ww#w*[+>#+.#+>#+˾G7: OFI WUX _dg gsv oʂÅ wʑÔ ʠã F#N+"p#q+:<2*"[S+:2:2:2:2[S#GRZEI# {=P g\_ okn wz} ʉÌ F#N+"p#q+:<2ʻ*"ñ[S:2:2:2:2[@``@  00@@PP``pp?6!"((  @@@@@@@@pp``xxpp$$  $$  $$++++00$$~~<666lllll0|x 00f8l8vv``0```0`00`f<2~2~~~~~l|82~08||8>||>>|80(**8|8|8|8||8|"r'"cccg  ||Z<c8ll8xfffff>`># ~ #&>!'w!w:! w!>w!w!:w!wTHE CASTLEwith Construction>>> KINGSOFT presents: <<<!666(6 >22/!!"!)P6!">21!>2"!/{~>#/!&~ >##I with Level Construction!">2!I# !W/!">2!8/>?2[!"!VI[!"!|I[!"!I[!"!I[!"!I[!"! I[!"!*I[!"!MI[!"!oI(a J.S.- and M.F.-production) created by J. Schwabe designer J. Schwabe written & graphics by J. Schwabe musics & sounds J.Schwabe & M.Funke room-editor by J. Schwabe produced by KINGSOFT first producer J. Schwabe second producer M. Funke all rights by KINGSOFTwith Construction PH "Georg Schwarz" Leipzig actors: you ...and the three murder-ghosts>2!"!"1!! "!&!"!&>2[>266 66 # CASTLE 2.2.3 CONSTRUCTION %GAME %LOOK %END %CONSTRUCTION %LEVEL %CHARTS %TABSAVE %TABLOAD %NEWSTART 66 66 >.C&# ! "!"&!&!9"&!!:!#~0 ~0 +~0 ~0 !O"&6666> !"!1"&0:Y !"# copyright by KINGSOFT 1989 6666# Tape Sound-Output6# Level 0=Minimum 9=Maximum66 66 ! "6 The best: Level: with  pointsEND6 >&LOOK#NEWSTARTGAME# NAME:! *"!#!!#!!!#!!:G#~:G+~LEVEL> 9#}2Yɇs#SAVE!"*/"!"!i#>26THE CASTLEAy@}#=s#CHARTS>21!"!G$I>2!"!_$I!I! "!v$I!!!|$I>2!"!j$I!I!"!v$I!!!|$I>'2!"!q$I!I!"!v$I!!!|$I>2!"!$IThe Charts (Best-List)Champion: Vize: 3.: with pointsAll the best!TABSAVE!6666# Charts-save start tape... ENTER $$CHARTS .CBL# Block: FCB !$!@66  # ready TABLOAD!6666# Charts-load start tape... ENTER  ª%66 !@ # ready CONSTRUCTION>26 1:/9&>2c!0"/C/!)>2/!"!k(&>2[>2!66 66 >2# keys: h BRK-end f cursor- c and special b keys - CAOS g i (ghosts)>2# h f c b g i>2!6666# >i2:iO'>=2/# KC without RAMh'>}2/# KC with RAM6666# !"!(&!"#PH "Georg Schwarz"6666# 6666> 66 66 # * THE CASTLE ROOM CONSTRUCTION KIT %BUFFER %NORMAL %EDIT %HOLD %EXIT %LOOK %CLEAR 66á,EXIT6 THE CASTLE- ROOM CONSTRUCTION KITKINGSOFTLOOKͩ(&:((}(:c(>g!~2`#~2a>2͌>2!"`(#ERROR: room not exist á,%%%EDITͩ(>2*r">i*y">i*">i!666$6>2#ʈ)x)!">2#get/return/edit (G/R/E)?G)R&EX)ó)!"# {2*~h#*{(*z H**{z>2/#~h@*:/<2/.*:/*>2~b,+{(O*z O*>2~c,+{(r*z r*>2~g,+{(•*z •*>2~f,+{(¸*z ¸*>!>2/~b3+#|*:/!)2~i,+{(+z +7?R"/&{z:/<'2/HOLD*/[/:/ڷ+*/}^+.$"/K/!:c<_q#p>#w![/K/S/:c<2c#Allright.Buffer- last room. á,#ERROR: no memory CLEAR#delete last room? YI,!:c,_N#FC/>+w:c=2cu,#ERROR: no delete room Nr. 00! á,#Allright.No delete last room á,#Allright, delete last room á,!!6666!"#Free :/g.[/7?R# Rooms :c!BUFFER!"#Allright.Buffer- first room. á,NORMAL!"#Allright.First room normal. á,START